Therapeutic VR Experience
Breathing Out
This MFA thesis project explores the potential of using therapeutic and reflective virtual reality (VR) experiences to assist young adults in dealing with stress and anxiety. By incorporating innovative problem-solving, positive imagery that aligns with the principles of Cognitive Behavioral Therapy, and assisted meditation, Breathing Out aims to educate and train young adults in practical coping skills to combat stress and anxiety effectively.
MY ROLE
Director
TIMELINE
May. 2023 - Present
SKILLS
Unity, Figma
RESEARCH GOAL
Understanding the Challenge
In the contemporary digital landscape, mental health concerns among young adults are increasingly prevalent, with conditions like anxiety, depression, and stress affecting this demographic significantly. The consequences of untreated mental health issues among young adults are profound.
EXISTING SLOUTION
The Role of Traditional Therapy
Traditional therapy, encompassing a range of therapeutic methods, has conventionally been regarded as a viable solution to address these concerns. It offers a structured, supervised environment where individuals can explore their thoughts and emotions. However, as valuable as traditional therapy is, many barriers prevent young adults from fully benefiting from its services, such as stigma and accessibility.
Stigma (Image from Freepik)
Accessibility (Image from Freepik)
NEW POSSIBILITIES
Game and Its Potential in Mental Health Prevention
Games employed in mental health interventions are commonly referred to as “serious games.” What makes games particularly appealing to young adults is their inherent capacity to capture their attention and motivation. The use of game mechanics, such as storytelling, rewards, and progression systems, harnesses their intrinsic desire for achievement, making the therapeutic process enjoyable.